![]() Ported by Nerve, the latest conversions of Doom and Doom 2 should be much better than they are. In fact, since its original release in late 1993, Doom has been converted across to just about everything with a CPU. The notion of a compromised port seems all the more baffling bearing in mind how many times this game has been ported to other systems. With a perfect blend of brilliant map design, finely tuned gameplay and a gorgeous presentation, it's a game I've continued to return to for decades and I know I'm not alone on that. The original Doom remains one of the finest games ever made. On the surface, this is tremendous news, but it didn't take long before the complaints began - and rightfully so, as while Panic Button's Doom 3 conversion is a tremendous piece of work, the conversions of Doom and its first sequel are seriously sub-par.Īnd that's both astonishing and deeply sad. Also, the loading-screen hints gave me some great advice regarding the multiplayer portion of the game, a mode which does not exist in the Switch release.Released out of nowhere just last week, the first three numbered Doom games are now available across current generation consoles. ![]() Other oddities included the game-over screen defaulting to “Settings” rather than “Load Game” about 30% of the time, which required an occasional unintentional visit to the settings menu between deaths. Two of those three hard locks came after waking the Switch up from sleep mode, so I had already saved before I stopped playing the last time. Luckily, the game does a *decent* job of auto saving (although I found myself cheesing manual saves toward the end as the difficulty ramps way up), so I never lost too much progress. Most notably, I had at least three hard locks while I played through the 10-11 hour campaign. There are a handful of rough edges on this port of Doom 3. The flashlight runs on a battery which takes about a minute to drain, but refills in only about 3 seconds, which makes the entire thing feel a bit pointless. Even with this change, Doom 3 is still incredibly creepy and atmospheric. The Switch version, based on the BFG remaster in 2012 released on PS3 and Xbox 360, adopts the shoulder-mounted flashlight, taking away a good deal of the horror of the 2004 original which required you to swap between flashlight and weapon. Although Doom 3 has a darker, more horror-like aesthetic than the other games in the series, the classic Doom shotgun-blasting/rocket-dodging/circle-strafing gameplay is present and accounted for. If this is your first time playing Doom 3, you’re in for a pretty standard run-and-gun shooter. Doom 3 still looks and sounds great after all these years. The beautiful presentation is almost entirely preserved, and even some of the corners they had to cut, like the flashlight casting shadows, can be enabled in the options menu. The game runs mostly at 60 frames per second, with somewhat frequent but not particularly distracting drops. ![]() ![]() Sure, this isn’t the first iteration of Doom 3 on a handheld (it isn’t even the first iteration of Doom 3 using the Switch’s actual CPU), but there’s something surreal about seeing a game that once defined bleeding-edge gaming running (and smoothly to boot!) on Nintendo’s handheld console. The thing is, it doesn’t really matter Doom 3 is fun as hell.ĭoom 3 on Nintendo Switch represents the passage of time in an interesting way. The hallway-to-hallway, monster-closet filled gameplay is old news. In any literal definition, Doom 3 is dated. Even since the 2012 release of the “definitive” (BFG) edition of the game, we’ve seen an entire console generation come and nearly go. Many years have come and gone since then. Like those other games, Doom 3 will never truly look anything other than stunning in my eyes. From a pure gameplay perspective, Doom 3 wasn’t exactly putting up any portals to Hell that we hadn’t already seen before, but the game is fondly remembered by myself and many others in the same light as Super Mario 64, Super Mario World, or Rogue Squadron II: Rogue Leader. The original release of Doom 3 in 2004 heralded a new era in PC gaming technology.
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